It's my birthday and I did get the iOS exporter! Anyone have a guide to my first iOS game?
Printable View
It's my birthday and I did get the iOS exporter! Anyone have a guide to my first iOS game?
No really.
Well I'd start with something very simple so you can get used to the whole procedure, perhaps a soundboard app (screen of buttons, press one and it makes a noise). After you've completed that and submitted it to the App Store, you can get a little bit more ambitious.
Even if you're quite experienced at MMF2 I wouldn't try converting an existing game until you've got the basics down.
Just my opinion - good luck!
You could make a DX-Ball clone, an arkanoid game - but with lots of cool powerups
Actually I agree with Ayreguitar, since it's your first game I'd also start with something simple.
Also, happy birthday :)
Unlike games for PC or flash, iOS games can become complicated. My best advice is to realize the limitations of resources of its devices; these are not computers with multiple gigs of ram, highly clocked processors, etc. They are limited, and you need to start early in your app (no matter how complex the app is itself) in ensuring you can manage memory well.
There's a great sticky in the iOS forum by a Clickteam staffer that gives some tips on how to keep memory low.
Awesome! Thanks for the tips! I'll get started on something interesting today!
Oh! Quick question: I have Snow Leopard on my Mac (10.6.6) what XCode should I use?
Xcode 3. That's the latest you can get on Snow Leopard, I believe.
Will 3.5.6 work?