Remember Alterable Variables
1) I'd like to have a level where I can have hundreds of enemies on screen, and you can destroy them all. Then you can level that part of the level, do something else, and return to the first and have all of the enemies that you already destroyed still gone.
Is this possible through alterable variables? How can I have the active objects remember their own variables outside of the frame, and recall them when it's loaded again (i.e. if bullet hits, then set var to 1 & if var = 1 then destroy).
2) Also, I'm experiencing some severe slow down. At the moment, during testing, I have around 10000 actives in my frame (not all on screen at once). They don't have any behaviours, no movement, no animation. They are 100x100 in size, and I wouldn't have thought they'd cause an issue. It's fine when you load, but as soon as the screen starts scrolling, and more come into view, the game shudders to a halt. Am I missing something?
*2 just solved this before sending. What I needed to do is set the runtime to in-active if too far from frame.
Also spied the "Global Object" checkbox. Is this related to fixing my other problem?