-
1 Attachment(s)
Flash Bug
I found a bug in Flash
This app works as is should in Mff runtime, the arrows are always pointing at the player, their positions are at the purple boxes, and the screen is scrolling when the player moves. All this break when the game is run in SWF. I noticed that it is the last event that is breaking the SWF "always - set position of red arrow to purple box" event. If you remove that, the SWF works as normal (except the arrows positions are no longer at the purple boxes of course).
This is really annoying as I cant resume working until this bug is fixed, is there some workaround until it is fixed?
-
I have experienced that the scrolling in SWF applications suffers badly with this event.
Allways
--> Object set Angle to AngleToMousePointer
But seriously, an 'Allways set possition' Event causes the same problem!?
This cant be right.
Your results look very similar to my results Outcast.
...
I vaguely remember someone telling me the Flash Exporter would be "the best desission of your life".
So far ive encountered more problems and issues ( problems that severly limit game design and mechanics ) than i ever expected to.
I dont know however if the problem lies in Flash itself or in the Exporter. But seroiously, i strongly believe that regular Flash applications ( not made using MMF2 ) are able to handle scrolling and Angle Change at the same time, or scrolling and Possition Change at the same time without severe performance issues. I might be wrong about this...
-
Does the Clickteam have any answers or suggestions? If so please chime in.
Thank you....