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audio problem
Hi,
This is a strange problem but when I added in some audio, it messed up some other events.
Here is what occured:
1. When the player shoots a particular object, a particular paragraph of a string should display (There are 2 possible paragraphs for the string-- 1 for correct answers and 1 for incorrect)
2. I added the following audio event: When user shoots correct object, then play audio sample
3. After adding this event, sometimes the wrong paragraph of the string will display!
Is this an "order of events" problem? Is it possible that the audio is requiring to much processing power (they are small mp3 files--maybe 20-40kB)? Any insight is appreciated. I would attach the mfa file but it is near completion and is too large. Thanks,
Brett
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Can you upload or email over the MFA file?
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Brett,.it's really hard to pinpoint with your explanation. With the event you have to play the sample, it shouldn't do what it's doing. There has to be something else wrong. What type of sample is it? Wav, mp3, ogg? It shouldn't matter what it is,.unless it's corrupt, but I doubt it.
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I will send Jeff a pared down version of the file because it is too large for the forum. Thanks,
Brett