Cloning Active Object is fine but any way to clone all the events associated with it?
I'm making a board game rpg. I've spent today getting the board movement down for the first player. It involves 12 active objects and about 50 events, most of which include multiple actions and/or triggers within them. I made 3 more of each active object by right clicking them and then choosing 'clone' in the Frame Editor. Now, is there any way to quickly duplicate (or quadruplicate!) all of the events without just copy/paste and then changing out which icons are in them? I'm trying to save myself some time, especially since as I add more features to this engine I'm going to have to do this more and more for each of the 4 playable characters.
Thanks a ton. This board has been amazingly helpful. I've searched it far and wide for so many questions, this one I haven't found an answer to, however. Hopefully you guys can help!
:pacman::pacdot::pacdot::pacdot::O