Making an event affect a group of actives?
Hi I'm making a small top down game, featuring a group of playable characters. When I started making events for collision control and such I created a separate event for each character that will interact with it. pretty soon however the list of events have grown fairly long. I was now wondering if there is a way to make a group for all my actives (characters), and thereby cut down the number of events needed to one per obstacle?
Sorry if this question is a bit basic and therefore probably been asked by others before, any answer is appreciated!