All I'm doing is giving an active object a new animation and making a command that says when the user presses a key, it changes to that animation. Then if I press that key too fast or hold it down the object locks and won't change animation anymore.
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All I'm doing is giving an active object a new animation and making a command that says when the user presses a key, it changes to that animation. Then if I press that key too fast or hold it down the object locks and won't change animation anymore.
I understand what you're doing, but without an exact example, it's hard to see what is going on. When you have time upload it.
SUCCESS! I took Jacob's advice and did it properly this time :P
I added a new condition that says:
Whenever the animation "attack" finishes
Change animation to stopped
Seems to be working. No matter how fast I press the button it will always reset and never freeze. Thanks for the input everyobdy!
Good news!!