Distant, I've released games using beta 9 and no one complained about it hanging...but I didn't change the scheme to release mode. Do you do that before you release your games?
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Distant, I've released games using beta 9 and no one complained about it hanging...but I didn't change the scheme to release mode. Do you do that before you release your games?
Oh that's interesting. I didn't know you could release games without doing that. I create a clone of 'release' called 'distribution', and use that.
Yea...although surely your way is better since I released my games using debug mode, which I am glad because having apple receiving my apps and them freezing like that would make me not looking too good.
Does it even make a difference?
No idea, I haven't been able to compare
Have you tried cleaning your project? ALWAYS clean the project when changing major things like the build scheme.
Yes, I have done that.
Changed my build scheme to release and ran it. Strangely it wouldn't run until I re-opened it on the phone (it sort of built and installed on my phone but didn't run), but it works fine on the phone and the simulator... What extensions are you using?
Aha, I get this error in XCode:
error: failed to launch '/Users/distantj/Library/Developer/Xcode/DerivedData/MANOS-aiuvhsmisbdqfsfrdqzvlgtfswvk/Build/Products/Release-iphoneos/MANOS.app/MANOS' -- No such file or directory (/Users/distantj/Library/Developer/Xcode/DerivedData/MANOS-aiuvhsmisbdqfsfrdqzvlgtfswvk/Build/Products/Release-iphoneos/MANOS.app/MANOS)
OK I fixed that problem by uninstalling my app from the device and restarting XCode. Runs perfectly in release mode after that...