Originally Posted by
King_Cool
Hi
I am wanting to create a single Firework Rocket.
...
When the Rocket explodes it creates X number of Particles at its coordinates.
I then want each Particle to have their own Angle_ so that they form a perfect circle as they move away from the origin of the Firework.
I know this can be done by running a FastLoop iterating through the Particle Instances, but i cant help to think a better solution exists ( like the way MMF2 is able to pin Childre Objects to Parrent Objects maybe? ).
What would be the best and/or easiest way to achieve something like this?