I know this is probably a basic question, and I have read similar threads in here. I'm midway through developing my first simple game for the iPhone and iPad. The iPad screen size is fairly straightforward. For the iPhone I am building my app at 960 x 640 size.
I am assuming that when it is resized to the correct screen resolution , 480 x 320, the actives will remain the original size? I have several actives at 100 x 100 in the 960 x 640 MMF2 development window. Will I have to resize them to 50 x 50 ? Also any path movements etc. would have to resized also? Perhaps it would just easier to build it in the 480 x 320 window? I have used MMF2 for a while now, but every time I think of a different project to tackle, some new challenges arise that make me realise how little I know. Thanks.

