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Scaling - Not Working
Sorry for double thread, I can't edit the title of the previous one if id've known I'd bump into another issue so soon I would've posted both in the same thread.Anyhow, Scaling doesn't work on Xbox360.In MMF2 Runtime testing it works perfect scaling from 0.2 to 1.0 yet on the Xbox nothing at all happens to the active. It just remains at a constant 1.0... Upon testing in MMF2 with the same file it appears to work.
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Hmmmm after further investigation it appears that active collisions are not being detected for some strange reason :s
I have a box and when Active overlaps box + Scale(>0.2): Set Scale to Scale(Active-0.1)
I came to this conclusion once I figured out why the level wasn't ending upon ball colliding with collider. It collides on screen, they're on the same layers and they are both set to 'Fine Detection'. This is also conclusive with my 'active border' which I had to remove and replace with a backdrop labelling it as an 'obstacle'. So backdrop collisions are detected just not active?
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Francois, I narrowed down the issue and can confirm it is a bug within XNA exporter solely.
It works on PC Runtime when testing exporting didn't, so I climbed through all my code trying different things, in the end it was this:
Create Active (Layer 2, Move to layer 1)
or
Create Active (Layer 1, Move to layer 1)
It still detects backdrop collision with backdrops on Layer 1 but if there is an active on layer 1 it won't interact or detect collision. If you can't reproduce I can send MFA at last push, it's rather big and quite a bit of code but I could highlight the issue.
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Yes, i would like to have the mfa please. Please point me to the code and explain how to see the problem.