'choppy' scrolling with 60 fps
I am currently working on a platformer and I can't seem to get a smooth scrolling although it says the fps is at 60, with V-sync.
I have 4 layers, made a simple blocky sprites level using backdrop objetcs (used on layer 2, using layer 1 for scrolling background). I have a total of 53 objetcs and I am using the viewport objects to render the whole thing (using it for doing a cam zoom, so it's always on top of all layers).
It says my fps is at 60 but when i walk left or right I can see that the the scrolling jitters. It's shaky. Hard to explain but its basically not perfectly smooth. Its as if there was a lack of precision in the pixel position being drawn. I am thinking that this could be an event order issue, but my center display at XXX event is the very last event which should make it smooth.
I am using mmf2 R255. I tried all the display options, there doesnt seem to be much differences between standard mode or Direct X.
Thanks for the help !