Stacking reordering/ rotating actives
Hey all,
2 questions here:
1. How do you change the order of the stacking of the objects in your frame without having to delete everything and repaste them in the correct order?
2. In my game the player pulls out a vector from the main character and then uses that to jump the character. The way my main character is animated involves multiple layers of feature (eyes, body, mouth) The vector is an image of a slime lime that I want to be pulled out and stretched, to rotate from the center of the character to where the user drags it, and then to snap back in at a speed dependent on how far the user dragged out the slime line.
How do I rotate the eyes so that it always follows or "looks" where the user drags the vector, and then, after the user releases the vector/slime line, how do I have the vector/slime line draw back in at a speed dependent on the length the slime line was dragged out and then hit the main character first before it launches him?
Also, after he launches, the body has a special animation for jumping that requires it be rotated in the direction the vector was pulled and snapped from. How do I do this?
Most of what I don't know how to do is how to rotate objects, do help will be appreciated.