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IAP Example
Ok i am fooling around since days now with iaps and itunes connect. i think i have done everything right in connect, created a test user account etc
-> I would really appreciate a simple IAP example (only the main lines that are needed) to see how it is working. Thx guys.
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Maybe i should tell you what i have done so far:
In tunes connect:
* Created a test user - got email - veryfied the emailadress - done
* Created an IAP for my game (this will be the first update) - iap ID is: game.unlock - done
In Multimedia Fusion
*I just want to get the INFO of my IAP: Request information for "game.unlock" (is that right? the iap ID is needed here, right?)
-> and exactly this does not work. nothing appers here and thatīs whats making me crazy. So I think i am doing something
wrong here. I am looged in with my test user on my device - nothing appers. What am I missing?
thx guys
Jot
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MISTAKE 1: I have set my app to "ready for upload binary" mode - so its in "waiting for upload" mode now. Of course now i just CAN NOT add any IAPs to the app. Maybe this is helpful for some of you.
When apple helps me to set the app to "edit mode" again, I will let you know if everything worked out fine.
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iamjot - you don't need wait for Apple, you can just upload a binary and developer reject it via iTunes Connect.
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So after i have uploaded it - I (myself) can reject the app again and start from scratch?
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iamjot - Yes, just use iTunes Connect to select your app and there should be a Developer Reject button. Press this and your app should revert so you can add your IAP. Alternatively, create a new app with a different name and app ID.
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Solved Problems by you guys: 5310 + 1 :)
I also one of those people who say: Ahhh.... I dont need to read the manual for this...! But this could really be helpful sometimes:
http://developer.apple.com/library/i...lications.html
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Hahaha I made something TOTALLY NEW now: i have succesfully validated my app -> now i got a mail from itunes connect that my binary is invalid hahaha! So all in all this solved my problem. And I did not even have to DEVELOPER REJECT my app. Xcode is very, very funny sometimes...