This thread is for anyone to show off what they've been making or planning since the ClickJam event... if you're a new/first time user of MMF, don't be shy, we'd love to see what you have been creating with our product...
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This thread is for anyone to show off what they've been making or planning since the ClickJam event... if you're a new/first time user of MMF, don't be shy, we'd love to see what you have been creating with our product...
It's kind of sad that nobody decided to reply to this topic. Let's hope they're too busy making games to notice.
MMF2 is an amazing tool that really can make dreams come true - if you only know how to do it.
https://dl.dropbox.com/u/47303400/projekty/grav2.png
https://dl.dropbox.com/u/47303400/projekty/grav1.png
https://dl.dropbox.com/u/47303400/projekty/grav3.png
These screenshots are from the project I've been making using Phizix extension. The main idea of the game is to control the direction and strenght of the gravity force using mouse or gamepad. You can as well join objects, making them fly with greater force (to break some destructable walls for instance) and unjoin them after. There are also gravity and "antigravity" fields, just like in popular Angry Birds Space.
The game's objective is yet to be made, I'm not sure if I'll be able to finish it anytime soon because of my studies starting in october.
Thank you for organizing ClickJam, I had a lot of fun and met some really nice people. It was event really worth participating.
From Poland, Fadex.
I'm blue, bah bah bee bah bah bie bah bah bee...
To be honest I'm too busy with school to be able to put my time into making games D:... Cursed educational system D:<
That looks amazing!!!!! Keep on going!
Just a heads-up: there is already a game called Gravitee. It's a space gravity golfing game.
http://www.youtube.com/watch?v=EGl8CS8Jst8
Soon! Didn't have much time because of college. Few things more, and it's done. Demo can be downloaded here:
http://www.indiedb.com/games/runebri...oads/runebrick
Attachment 10775
Just a little proyect ... aseria.runo-networks . com
I just finished a game I've been working on for a few months. The game is available from itch.io now so please check it out :)
I hope to be able to release an OUYA version soon as well.
http://mystemo.itch.io/video-game-th...m-outher-space
I have a project that seems to be going quite well so far, was hoping to do a blog entry about it at some point but I’d have to install some video capture for a video or something , at the moment all the graphics are place holder so it looks a bit....bad hehe.
the game is a fairly simple crossover of the old style Zelda meets final fantasy, in the sense of a single character controlled by 8 way directions, simple combat but with lots of exploration and some depth in leveling up and weapons and armours and accessories for dungeon exploring, I suppose there is a little bit of a Ultima Online look and feel to it too, hopefully there is some hook by collecting items, exploring, levelling up and maybe even a story!.
The last weekend I was working on getting a dungeon generation system where it reads a picture and then generates a dungeon from the picture, it would read the RGB of each pixel and then create blocks (obstacles) in the layout of the picture. it works well but I’m torn between using counters (slow to generate but quite a stylized look where each block slides in to place) or fastloops which can cause a massive hang on most machines, especially as the fastloop would be running something like 3200 by 2400 map size of 32x32 blocks so that’s like 7500 loops, yea a bit of a problem so I’m thinking of splitting that up to 10x10 pictures and then randomly choose a picture and so then I have random dungeons and could draw 50 odd 10x10 pictures quite easily and produce dungeons quicker than manually creating hundreds of backdrops.
before that I was working on an inventory system and that works nicely where you can equip different armours and it changing the look of your character and equipping different weapons, it’s all coming together nicely but it’s all engine work, I also was playing about with a dialogue system which is up and running, I’m toying with what feels nice and goes well together in the sense of different styled dialogues for e.g. dialogue trees or simple Zelda style text and possibly a muted character...after that it would be level up and experience systems to design...
This afternoon I think I’ll try some storyboarding and some NPC designs as I’m away from my development machine. Post-its are my friends.
I’ll try and put a screenshot or two sometime into this rant.
Hi Zem, Im currently making something similar, ill be interested to see how you get on with this game :D
Ah yea Rainbow Pig :D hehe have you any more you can share? i for one would love an update :D