Accelerating / Deaccelerating fastloops
Hey all,
I have a few fastloops running in my game that turn my character when he jumps in either the left or right direction to simulate certain gravity effects. The game operates on a vector system and the character is launched with a speed and direction based off of the properties of the vector generated by the user
I want the character to turn at a rate proportional to the speed the character was launched. This will require setting a certain pace to my turning fastloops. Is there a way to set a certain speed as to how fast the fastloops execute?