Objects going past obstacles, why?
I have some bouncing ball objects in my app that are surrounded by backdrops set to obstacles. The actual moving objects are set to not fine detection while the backdrops are set to fine detection. The objects moving around (at about speed 20 or slower) are set to bounce with these obstacles. It works about 90% of the time, but when i move around the scrolling frame i can see that some of them always seem to be outside the area surrounded with the backdrops, they seem to "slip through" mostly when i am not near them. But I have also seen some of the objects being stuck in the middle of a backrop https://dl.dropbox.com/u/4047131/MyPublic/02.png
Why is this happening? I know that fast moving objects can miss the collision detection with thin objects, but these backrops are 32*32 and the moving objects are set to non fine collision detection (making them a square of 32*32) and moving at a speed that is never faster then "20" (very slow). I have tried to toggle the "inactive if to far from window" option but it happens when this is both at automatic and set to No. That is also something I wonder. If I have a very big frame area and these moving actives are set to never go inactive, will they still be able to register collisions with the backrops? In other words, are they collision working on the backdrops at all time? (because I don't see a toggle for them to be inactive if far from the window).