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Alright I think i've figured it out: I only crash when movement is involved.
For example:
Server is running and two clients are connected (one on my desktop and one on my laptop)
1. Client one sits still and Client two attacks a monster. Nothing bad happens.
2. Client one continually moves in a straight line while client two attacks monster. After a few attacks client one, the mobile player, disconnects.
My conclusion: the data being sent that contains movement conflicts with attack data (or any data for that matter because this happens with everything... even simply logging in).
What are your guys' thoughts?
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Are you running the latest version of MMF? What version are you running exactly? Does this happen in a build or just when testing inside of MMF?
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The only solution for us to find the problem is to send me the mfa, with explanations on how to crash the game.
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Ooops I accidentaly edited my last post because i thought this one didnt submit! Check the error report I posted on page two if you havent seen it already...
I'm using the "latest version" according to the updater (It says Build R255 on the splash screen). This occurs in both the build and running directly from mmf2.
Thanks!
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Are both the attack and movement messages sent on the same subchannel?
It maybe worth posting your events for movement and attacking.
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I've sent everyone who has posted here my files. Please take a look. Thank you so much.