Memory locked from allocation
Yo,
When running MMF2, with most projects I am unable to work. I screen-recorded demonstrating MMF2's involvement and PM'd the admins several weeks ago. To their credit, they have been a lot more informative and quick to respond then other admins I've had dealings with.
The menus and dialogs just plain don't load. To quote an error message I'm getting while running MMF2 and attempting to delete a file in Windows Explorer:
Code:
---------------------------
Error Deleting File or Folder
---------------------------
Cannot delete Trix: There is not enough free memory.
Quit one or more programs, and then try again.
---------------------------
OK
---------------------------
MMF2 refuses to load menus, and won't build applications, and eventually closes itself.
In the video, you can see I still have several gigabytes of memory left, but when I run MMF2, the entire system goes berserk. Some programs even start closing for protection, like Visual Studio, and others are so drained of memory they can't do anything simple, like browsing to a different folder in Windows Explorer usually messes up all the toolbars on the window, and sometimes it just cancels the browse command and does nothing.
The issue is directly involved with either MMF2 or some extensions. Before I start debugging by process of elimination with extensions, as it's obvious the system doesn't understand how much memory is actually free, I'd like to know if there's anything that you can forget to release with the OS which won't show on the memory meter, but still use up a lot of memory (maybe handles, using the wrong combination of malloc/new/GlobalAlloc/LocalAlloc with their respective release functions). Running out of memory in such an extreme way is so rare that even doing a web search doesn't reveal much of value.
This bug is stopping me working with just about any project in MMF2 right now, including several paid ones and free CT community ones, so I'd appreciate any help I can get - although I would go ahead with releasing any new builds as apparently I'm the only one getting the bug (or the only one getting it to such a noticeable extent).
Thanks, Φ