Channel position inaccuracy and error
I'm having great problems with getting the channel position. Download example. The value I get is too inaccurate to make scenery react to the music in the game because it jitters left and right. Also, the channel position value wraps before the sound restarts which makes the value go totally out of sync so much that it's just impossible to apply it in a useful way.
If this could be fixed soon by any chance, it'd be a great deal for me, because there's a really cool thing I want to do but can impossibly do if this doesn't work.