Universal Apps and Joystick Images
Hello there,
I was wondering how is it done so if you have an Universal App (iPhone and iPad), to have different set of image buttons for the joystick and button 1 and 2. My game is for iPad, but surprisingly it runs great on my iPhone 4S, but the joystick images are huge because it was for the iPad.
Thanks in advance
Renato
Universal Apps and Joystick Images
I didn't use the built in joystick stuff, I made my own using active objects and multiple touch, then I used the iOS object to detect the device model name and stored it in a global string, if that string reads "iPad", my objects shrink and re-position for iPad. :-)
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Universal Apps and Joystick Images
I thought they were reporting that the size no longer changes? Looking at the linked thread, this is completely intentional - as Francois says, the iPad is bigger so the joystick shrinks to still fit the fingers.
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Universal Apps and Joystick Images
People's fingers don't grow or shrink; it should be the same physical size on both devices, NOT the same pixel size. I thought this was a blessing to be honest. When I put Awesome Land out with my custom buttons (active objects and multiple touch) a lot of iPad users gave negative feedback about the buttons being large when upscaled to iPad. With MANOS I detected the device with the iOS object and shrunk the buttons down if running on iPad for that reason. Obviously things get a little more confused now that e iPad Mini is out, but It'd be crazy for the buttons not to work this way...
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