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Set Position to...
So, I have this large, spinning wheel. (Imagine a Ferris wheel.)
I set the Hot spot in the center, to make it turn around a single point.
Then, I created 7 actives to rotate (At the same time) around the wheel, each on their own point.
At this point, nothing happened.
I tried to create it so that the actives would be set on the Action Point instead, and ended up confusing myself more.
I then tried to fix it by using the ellipse motion tool, which failed as well.
How can I make it so that the actives will move on time with the rotating wheel?
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Action Points Example
Author: MuddyMole
Genre: Example
Extensions Needed: None
Description:
Did you ever need multiple action points? Such an unusaul example, and one of a kind, I just had to include this.
Instructions:
Run the mfa.
Link:
http://castles-of-britain.com/mmfexamples-a.htm
Marv
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Give each an Angele_ and a Radius_
Use Sin and Cos to position the Actives relative to the Ferris Wheels Hot Spot
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Nivram, the download doesn't work for me.
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If you just have evenly spaced objects moving in a circle, it's probably easier to use maths.
eg.
+ Whenever...
-> Object: Spread value "0" in ID
+ Always
-> Object: Set X position to X("Wheel") + (Cos( Angle("Wheel") + ID("Object") * 360 / 7 ) * Wheel_Radius)
-> Object: Set Y position to Y("Wheel") - (Sin( Angle("Wheel") + ID("Object") * 360 / 7 ) * Wheel_Radius)
If you want to download the other example, you can find it here: http://www.sketchy.co.nf (the file called "Multiple Action Points"; also take a look at the file called "Orbiters").
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Thank you! I think I can finally get it working now.
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And I don't know why the example will not download from my site. Now we are both frustrated, because it works for me.
Marv
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Set Position to...
You can futureproof that equation by replacing the 7 at the end with Number of Objects ("Object"), so that if you decide to add or remove objects they will still orient themselves nicely around it :-)
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