This kind of limitations will vanish in MMF.
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This kind of limitations will vanish in MMF.
Step back and look at my reply. You sound like the MMF1.5 forum. The vomit commit was not for you. It is ok to differ in opinions and such. The person complaining about the values I've heard for that for a decade. Francis says the 28 alterable values limitation will disappear.
Nifflas. If you would like to continue this, please go to PM.
Marv
Skyhunter I'm doing something similar with damage physics and values for my enemies except I am using the list object(this is for enemies getting hit)
1: Lgnd:MX,MY,X,Y,HP,Heat,Delay,CHG,2,3
2: Punch,10,10,5,-10,8,10,15,1,20
3: PunchB,10,10,5,-10,8,10,15,1,20
4: KickA,11,10,7,-1,10,15,15
5: Upkick,7,9,0,-11,9,10,15,1.2,10
6: Slide,10,10,9,-1,5,3,15,1.2,1.6
7: Fireball,0,10,10,0,3,0,15,1.3,1.5
8: Dsmash,0,12,0,15,9,10,15,1.2,10
9: Dpunch,20,8,20,-10,9,10,15,1.2,10
I just use string tokenize to change which line of data is being used. If I had to do this with alt values I wouldn't get very far lol.
As for using valueadd I've thought about it but I just don't want the added hassle of having to deal with a completely separate object dictated code for who knows how many. Using alterable values per object gives me some comfort that they will only work for that object.
Anyway we've been waiting for MMF3 for so many years but in the meantime let's build ontop of a crumbling foundation and delay what people really want.
I agree with nifflas.
I don't want any time spent fixing this issue if it takes time away from working on MMF3.
Also, cant vouch for this 100% as i havent needed (yet at least) more 5-8 alt values, but i would think that flags would work the same way...just a suggestion.