Why are there only 26 alterable values?
I'm really curious as to why this issue hasn't been solved yet. There have been many updates since and not one of them fix this artificial limit. It makes no sense to me. What is the reason for just 26 alterable values?
It's pretty lame that I have to come up with ways to get more alterable values attached to the same object. So instead of having 1 object with all the values I could ever want I have 3 objects with the same amount of values. So now if I have 5 enemies in my game it's actually 15 objects for 5 visual enemies. Why hasn't this been addressed? What really pisses me off though is MMF2 just keeps getting features added on top even though the foundation itself is not as good as it could be. It really reminds me of how they quickly build apartments in China and eventually they just topple over because the foundation was poorly thought out.
I'd really like to use nifflas custom movement engine but it takes up over half of the alterable values and just for 1 object. When you start programming ai you quickly start to run out of values. Anyway I can't use it because of that reason. I have to use an engine that is not as good and has less features but it takes up less values.
Is this issue ever going to be fixed? It's mind boggling that it hasn't been fixed or that it wasn't fixed when people originally realized and complained about it.
Why are there only 26 alterable values?
I just use a global array...