Originally Posted by
Asholay
I was trying to avoid external extensions because I'm worried of bugs creeping in, and the more I stick to simple in-built solutions the better, but if you're suggesting it would perform quicker then I'm certainly in favour.
Actually Danny, I had another performance question - you know in my file, I've got the garage screens split into 2 - one which shows the upgrade on your toolbar, and the other which shows the price of the upgrade - I was thinking of switching the smaller box to a single active which appears & disappears (as a 'backdrop') and 4 counters for the 4 resources. This way I can grab the price data from the array, and won't have to redraw everything when I make balance tweaks.
The question is, which do you think is better for performance? Lots of active frames being loaded into the game and switched, or 4 counters per player. I would be taking over 100 images out of the game by switching to the counter method, but I assume counters are a little hungrier? (bearing in mind this is XNA)