I've a platform game, that runs perfect on a windows machine and nicely on ios.
except the "overlapping backdrop" function, it doesnt release as it should. (my character is able to go through walls on ios :( )
can somebody confirm this?
thanks!
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I've a platform game, that runs perfect on a windows machine and nicely on ios.
except the "overlapping backdrop" function, it doesnt release as it should. (my character is able to go through walls on ios :( )
can somebody confirm this?
thanks!
SOLVED!
Don't use 1 pixel detectors - they dont work for me in ios.
as i expanded to 3 pixel wide, it works like a charm ;)
Yeah, I read something about minimum iOS image size...I don't remember where or when I read about this....
It could be to do with the fact that iOS works in points not pixels, and it's actually running 480x240 points (or 568x240) due to 3GS and the retina display just being a 'doubling up' of that.
DistantJ: The iOS runtime itself still works in the MMF2 pixel units you know and love ;)
iOS points are not something you need to worry about, we hide all unnessecary complexity from you.
There is a small collision bug somewhere regarding very small pixel distances. Normally it does not cause any problems at all but some games may rely on such small collision test. We are looking into this.