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DistantJ HTML5 Thread
Hey everybody! So I'm a little late to the party, but I've been added as an HTML5 Beta tester now. I've enjoyed Beta testing the Android exporter so hopefully I can be just as helpful here. I am running a touch screen Windows device (welcome to the future!) so I will be testing and helping out for futureproofing purposes.
I will be using:
Sony Vaio Duo 11
Windows 8
Internet Explorer 10 (Both modern and desktop UI)
My aims:
- To provide ClickTeam with strong, constructive feedback on the HTML5 runtime and report any bugs
- To use my experience in web development to provide extensions, particularly Windows 8 related
And, perhaps more interestingly
- To obtain and share the knowledge of how to import the outputted HTML files to Windows 8 apps with Visual Studio 2012
So I'm off to download the exporter and get started!
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OK, so my first bug is a big one...! If I delete incompatible extensions it thinks they're still there. For example, to get Froggia to run on HTML5 I need to delete the iOS object. I deleted the iOS object from the frame but when trying to build and run it still tells me iOS.mfx isn't compatible, despite it being nowhere in the application. This persists even if I close the app and reopen it.
This doesn't bode well since building currently freezes MMF2 if the project contains unsupported extensions (see other topic).
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You have to save the application and reload it : MMF will do the cleaning up.
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I'm trying to test this but it still just freezes up every time I try to build something. It also still thinks the iOS object is present even though I have deleted it from every frame.
I'm using Windows 8.
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In this case, can you send me your application?
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I had a couple of crashes, and successfull launches. I think this is due to a problem in Yves sound conversion routines, that do not exit. He will work on it soon.
When the program crashes, the progress bar (on the bottom of the screen) is at around 60% right?
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Yeah, roughly 2 3rds of the way.
But it's also telling me the iOS object is in the .mfa which it isn't.
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Alright! With the crash now fixed, I can do this! Well the first issue has presented itself already, visible seams in motif quick backdrops:
https://dl.dropbox.com/u/27148256/de...%20%285%29.png
These seams are not in my backdrops, on other runtimes they aren't present, they just appear here. Note that the seams appear to 'flicker' when it scrolls.
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When I try to run MANOS, this happens:
https://dl.dropbox.com/u/27148256/de...%20%286%29.png
EDIT: The same happens with AWESOME Land. It may be to do with the size of the app? Froggia is just one frame so far whilst AWESOME Land and MANOS are both full sized games with lots of frames. Perhaps I need to enable a preloader?