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DistantJ HTML5 Thread
Hey everybody! So I'm a little late to the party, but I've been added as an HTML5 Beta tester now. I've enjoyed Beta testing the Android exporter so hopefully I can be just as helpful here. I am running a touch screen Windows device (welcome to the future!) so I will be testing and helping out for futureproofing purposes.
I will be using:
Sony Vaio Duo 11
Windows 8
Internet Explorer 10 (Both modern and desktop UI)
My aims:
- To provide ClickTeam with strong, constructive feedback on the HTML5 runtime and report any bugs
- To use my experience in web development to provide extensions, particularly Windows 8 related
And, perhaps more interestingly
- To obtain and share the knowledge of how to import the outputted HTML files to Windows 8 apps with Visual Studio 2012
So I'm off to download the exporter and get started!
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OK, so my first bug is a big one...! If I delete incompatible extensions it thinks they're still there. For example, to get Froggia to run on HTML5 I need to delete the iOS object. I deleted the iOS object from the frame but when trying to build and run it still tells me iOS.mfx isn't compatible, despite it being nowhere in the application. This persists even if I close the app and reopen it.
This doesn't bode well since building currently freezes MMF2 if the project contains unsupported extensions (see other topic).
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You have to save the application and reload it : MMF will do the cleaning up.
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I'm trying to test this but it still just freezes up every time I try to build something. It also still thinks the iOS object is present even though I have deleted it from every frame.
I'm using Windows 8.
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In this case, can you send me your application?
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I had a couple of crashes, and successfull launches. I think this is due to a problem in Yves sound conversion routines, that do not exit. He will work on it soon.
When the program crashes, the progress bar (on the bottom of the screen) is at around 60% right?
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Yeah, roughly 2 3rds of the way.
But it's also telling me the iOS object is in the .mfa which it isn't.
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Alright! With the crash now fixed, I can do this! Well the first issue has presented itself already, visible seams in motif quick backdrops:
https://dl.dropbox.com/u/27148256/de...%20%285%29.png
These seams are not in my backdrops, on other runtimes they aren't present, they just appear here. Note that the seams appear to 'flicker' when it scrolls.
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When I try to run MANOS, this happens:
https://dl.dropbox.com/u/27148256/de...%20%286%29.png
EDIT: The same happens with AWESOME Land. It may be to do with the size of the app? Froggia is just one frame so far whilst AWESOME Land and MANOS are both full sized games with lots of frames. Perhaps I need to enable a preloader?
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Do you get the message when you run it locally with build & run, or when you put it on a server?
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DistantJ HTML5 Thread
Locally, with Build & Run. Should I try uploading it?
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I would appreciate if you could send me one of the apps that does not work.
On what browser does the problem appear?
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Hey guys! So I'm back with some HTML5 updates. This exporter is pretty amazing currently. Seriously good job.
The issues I'm spotting currently:
- No ink effects. My enemies are supposed to flash inverted when shot, and many objects use an 'Add' ink effect, running in HTML5 these effects are not present.
- On Internet Explorer 10, the app doesn't run, I receive a long running script error. On Chrome it's fine.
- The Platform Movement Object's step up/step down for slopes doesn't work. I have a max step up value of 10 pixels, and a downhill slope correction value of 8 pixels, but when the character walks on a 45 degree slope (1 pixel across, 1 pixel up) it is treated like an impassable obstacle - stopping when trying to walk up it and jaggedly falling when trying to walk down it. I believe this is to do with a fine detection issue as it acts as if fine detection is disabled on these slopes.
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Can you send me the application that does not work on IE 10, and an example of the platform movement problem? Does the platform movement work in Flash?
Thanks
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DistantJ HTML5 Thread
Hey Francois :-) I'm going to be away for the weekend so I'll try and get whatever I can to you in the week.
It's the Platform Movement Object, not the built in platform movement.
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DistantJ HTML5 Thread
By the way, the HTML5 option has disappeared for me and reinstalling doesn't bring it back, so I can't make the test MFA until the update. :/
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OK guys, found LOADS of issues with RC1 after testing on multiple browsers on both PC and Mac :)
On Safari for Mac, although I have deselected 'smooth resizing', it still uses smooth resizing.
Also, sounds are higher pitched than they're supposed to be and there are some pops and clicks (although the OGG music sounds the same, maybe to do with the sample rate?).
On Firefox for Mac, the game runs at about half speed and rotating active objects go behind backdrops.
On Firefox for Windows, the game runs faster than it should and sounds don't play over each other - it waits for a sound to finish before playing another. "Stop sample" seems to have no effect.
On Internet Explorer 10 for Windows, it just doesn't load. When you enter the URL, the page title (Multimedia Fusion Developer 2 HTML5 Runtime) appears in the tab, but the page you were previously on stays; nothing loads. This happens with all of my games.
Also, visible seams in Quick Backdrops on Mac:
https://dl.dropboxusercontent.com/u/...2011.25.30.png
^ On Chrome for Mac
https://dl.dropboxusercontent.com/u/...2011.29.48.png
^ On Safari for Mac
Also, my text blitter seems to miss a letter off the beginning of each new line:
https://dl.dropboxusercontent.com/u/...extblitter.png
This doesn't happen in any other runtime so there must be something different about how some action is performed. I'll be happy to send an .MFA of MANOS to try and clear up what this is.
Still no Ink Effects.
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Yes, please send me a mfa...
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Applications not loading under IE corrected. It was a nasty problem. All your game should work now.
i'm having trouble finding the problem with the text blitter of your game.
Can you make me a mfa with just the blitter object and a demo text? All you code is within behaviors and it is rather difficult to debug.
Thank you in advance.
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DistantJ HTML5 Thread
Sure. Great job fixing IE!