Running 640x960 (portrait) screen on 1366x768 PC screen
Trying to create a portrait orientation universal app, and struggling to get it to display in MMF2 on my PC screen without squashing.
I've tried various combinations of Application properties:
Resize to fit
Change Resolution Mode
Keep Screen ratio
Screen ratio tolerance (0-100%)
Display Mode: Direct3D 9 or Standard
But I can't seem to keep the aspect ratio, it either squashes vertically or stretches horizontally to fit.
I'm going to be doing some scaling of objects and want to make sure I'm not distorting them before testing on iOS device
Anybody managed to get this to work?
Running 640x960 (portrait) screen on 1366x768 PC screen
I use the Ultimate Fullscreen extension for this. I set it to go to full screen and fit to height. Since the object isn't supported by iOS it has no effect on the exported project.
There's also the option to shrink the window size with the window control object at the start, so long as resize display to fit is selected.
Running 640x960 (portrait) screen on 1366x768 PC screen
Strange, on mine, device model comes up as "" on PC... Unless they have changed it?
Running 640x960 (portrait) screen on 1366x768 PC screen
While poking around in the runtime's code for help with extension development I spotted that the mobile utilities object is supported by iOS, it doesn't do much but the condition "Is mobile" returns YES on iOS, so you could use that and negate it.