inRange Box 2D Error because of virtual resolution?
Hey there!
I'm working on a new project and i recently included the Box 2D Phisix Engine.
Everything goes fine until I want to use the Engine in a frame which resolution is bigger than the actual window size.
For example a Jump'n'Run scene, not as that big - 2000x480
Window size: 640x480
If I change the frame size to the overall window size everything is ok again.
I there no way to use the engine and add bodies and shapes without this error on the whole frame?
(I used the right world chain width and height and added a 0 body of course)
Can somebody help me please? :)
grz,
Haw