Syncronizing Enemies and Such
I have a seemingly simple premise of two player co-op mode in my game. I watched the Lacewing tutorial videos but they seem to be out of date as things have changes with the extension that are no longer present which were in the video. I can't figure out how to sync the game when multiple clones of the same object are on the screen at once. Such as enemies who move around of their own accord. I got the two players to sync but I can't get past this part of the development. Does anyone out there know how to send specific messages to individual clones of an object?