How do I prevent anti-aliasing on the text in string object?
I'm making a game with low-res graphics. Like a pixel game. But when i use the string object and the game goes full screen you can see that the text is anti-aliased but i don't want that, i just want the text to be plain and sharp otherwise it looks wierd. Can anyone tell me how to do this, cause I don't know how to. Thanks. :)
How do I prevent anti-aliasing on the text in string object?
If you aren't using many colours, switching to 256 colour mode disables anti-aliasing on text. It's more about the way your graphics card renders fonts than MMF2.