Fullscreen + Subapps HERE IS HOW!!!
Hey guys!
I've asked so many questions here and you were always very helpful, so I thought I could "give something back" in return ;)
All I ever wanted was sub-applications that correctly resize themselves when you go to fullscreen. But it was impossible! Either the sub-application didn't resize at all, or it shows a tiny sub-app and the rest of the screen is white! This is a problem that troubled me for a long time and I've asked time and time again and all the MMF veterans always told me this is impossible to get working. Guess I've done the impossible and I want to share with you how, so you can from now on create fullscreen options in your games and use sub-apps that scale pixel-perfectly!
What you need: Window Control object, Ultimate Fullscreen object
The properties of your sub-app should be set to "display as sprite"
Now you go to your events and add this (I've done it in Global Events):
EVENT (for example global string X = "fullscreen")
-WindowControl: set horizintal size to ScreenXsize(WindowControl)
-WindowControl: set vertical size to ScreenYsize(WindowControl)
-WindowControl: set horizontal position to 0
-WindowControl: set vertical position to 0
-UltimateFullscreen: go to fullscreen
And this should do it! Let me know if this works for you and we can call this fullscreen+subapps problem "solved" once and for all! I'm not the tutorial kind of guy, so if you're running a website with MMF2 tutorials, you can probably add this one for other people who are having problems with this one (no credit needed) :)