Hey
What it does:
Loads a single Active Instance ( along with all properties/ attributes and values ) for future referrance.
Would this be hard to do?
EDIT: Im sure this would help solve alot of Instance Selection Problems.
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Hey
What it does:
Loads a single Active Instance ( along with all properties/ attributes and values ) for future referrance.
Would this be hard to do?
EDIT: Im sure this would help solve alot of Instance Selection Problems.
What do you mean? Like the behavior of the Select Object Extension? It is hard to tell what you want to do.
Example:
WHAT I HAVE
- 10 Active Instances "BALL"
THE SETUP
- 1 BALL has AltValA = 10
- 4 BALLs have AltValA = 1
- 5 BALLs have AltValA = 0
WHAT I WANT
- All BALLs with 'AltVal = 1' should possition to the BALL with 'AltVal = 10'
SOLUTIONS? ( Event Editor )
If BALL AltValA = 10
- BALL set possition to BALL
( dont make sense/ dont work )
If BALL AltValA = 1
- BALL set possition to BALL
( dont make sense/ dont work )
...
TEMP INSTANCE OBJECT SOLUTION
If BALL AltValA = 10
- TIO set BALL as Instance
If BALL AltValA = 1
- BALL set possition to 'TIO --> Instance'
So basically you want identical behavior to storing the position of one of the balls and then settings the position of the other balls to that stored position. It would be a nice shortcut, but I don't really think that effort needs to be put into an extension for it. If you want automatic pairing like MMF2's own, you could use middle-man actives.