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This BLOWS my mind, Problem with conditions......
Hi there,
I'm building a wardrobe,(dunno if that is spelled correct) where you can buy and the equiped diffrent items.
I have added the mmf file if someone wants to take alook and try to help me. Attachment 10088
Got the whole layout fixed and the logical conditions fixed too, what blows my mind is that the 3 first items i programed,
(Category Armor, Ice armor tier 1, 2, and 3) works as intended but basicaly using the exact same code for Fire armors
one of those conditions (the equiped item condition) wont work at all, as far as i can tell it is exactly structured as the conditions for ice armors
which works just fine. I have old comments in the code roughly explaining what some things does.
I wrote in capital letters where the problem is. (Category Armor, Fire, Tier 1 and Tier 2 (Same code just small diffrences) Neither of those works, only Ice armors works).
Any help is appreciated!
Edit: I believe that it is the check which animation is playing condition that is bugged,
some weird reason it seems NOT to handle animations that is too far down in the animation list.
(<-- how to check this, look at the mmf file i uploaded under, Category Armor, Fire. Change the equip condition to ->Which animation is playing-> any ice armor animation, start application equip the ice armor you picked for the condition, then click the fire armor button of which you changed the code on and the equip string should say that you have the fire armor equiped)
Anyone that have had similer problems ? would be cool if a clickteam developer could shreed some light on this :D