Changing animation sequence alphanumerically?
Hi,
I'm having a bit of trouble getting animation sequences to change correctly. I want to have two different animation sequences that do more or less the same thing (representing different skins of guns, essentially) and for the animation sequence of the gun object to be determined at the start of the frame by reading an alterable string from a separate object that stores the names of the different sequences.
However, when I go to have MMF do this, it only wishes to retrieve numerical values instead of alphanumerical values as a way of changing animation sequences. Though this seems odd, as it was otherwise just giving me a drop-down of my custom animation sequences and asking me to choose, I figure that it's not a big impediment and just convert the strings to alterable values instead (so that "gun A" is now 1, "gun B" is now 2, etc). However, MMF is now not changing the animation sequence regardless of what number I put in (I've tried assuming that "stop" was #1, that my first custom animation was #1, etc).
Any idea what I'm doing wrong here? Ideally I'd like to be able to input an alphanumeric value, but if that's not possible then numbers'll suffice.