1 Attachment(s)
after the first click, the system waits for a second before accepting the next click
Hi!
I'm making a puzzle game, which works by rotating square pieces by 90 degree.
I prepared a simple MMF project, which describes a problem.
Attachment 10393
At first everything looks OK. Square pieces seems to rotate as they should. But after a while player becomes more experienced and would like to speed up the game play by rotating pieces quicker (so he starts to clicking faster).
And then became quite annoying that after the first click, you will need to wait almost a second before the computer will accept the next click.
I know this doesn't look like a big problem, but after a several thousands clicks it became very noticeable and the game play became less fluent (and game looks poorly programmed).
I'm not sure if I explained well, so please download MFA file to see what I mean.
You will notice that the squares rotates much faster if you are moving mouse cursor slightly while quickly clicking (or when you quickly clicking at a different squares). So the problem doesn't occur when you moving the mouse! The pause accrues "only" between two clicks at the same spot.
I believe this has something to do with a double click (system needs to wait a second for a second click on the same spot). I was hoping that problem would be less noticeable on iOS since it's hard to tap at the exactly same spot twice in a row. But unfortunately the problem exists there also.
I'm sure some of more experienced user has already noticed (and solved) this problem. I would really appreciate any solution or idea or brainstorming how to solve this.
Thanks in advance :-)
Dušan