I did this example of ragdoll man. I have been using it to test joints.
Some observations;
Joints are sloppy - they are not "locked hard" to each other
Revolute Joints.. when setting the Joint Upper and Lower Limit, your input is; [First object], X,Y [Second object]
This is a bit strange to me. What does the X/Y corespond to, because the Limit Joint doesnt seem to work - Or I cannot make it work
Distance Joints I am having the best results with; but again (sloppy joint) * this is with elasticity set to 0
