Creating backdrops from an active's animation frame - Bug?
I've been working on a level editor for the last few days and have been running into trouble here and there. I think I may have found a bug, but I'm not entirely certain.
I'm loading and populating a level from an array by creating a backdrop from an active object's animation frame corresponding to the proper tile.
It works fine in windows, but in android it runs into an unexpected problem. The tiles seem to lose their obstacle status after a certain distance from the starting render point. So, the player
will unexpectedly fall through the floor. These tiles should all be obstacles created at the same layer. I'm not sure if they are not being created as obstacles, or perhaps are getting moved to the wrong layer for some reason.
The inconsistency between windows and android makes me think it may be a bug.
You can download both the MFA and APK here: http://www.sendspace.com/filegroup/V...DGyOpXKZj%2Bhg
I wanted to make sure I wasn't doing something wrong before I submitted a bug report. Thanks guys!