Hi
I posted this in the old forum, but never got solution. The scrolling still isn't working. For example, If a layer is has an x and y coefficient of 0, the layer still scrolls.
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Hi
I posted this in the old forum, but never got solution. The scrolling still isn't working. For example, If a layer is has an x and y coefficient of 0, the layer still scrolls.
It's being worked on:
http://community.clickteam.com/threads/84191-Scrolling-still-not-work-in-Fusion-2-5
Ah, ok cool, I didn't catch that before the forums went down for maintenance.
The bug is fixed and we are in the process of making a new release. Stay tuned!
Awesome
How's the update coming along?
It's posted in the Fusion 2.5 forum.
This bug is new to me and I was wondering why some of my background was moving along on it's own, heh.
Glad to hear it's being looked into already.
Ok, the scrolling is STILL not working properly. Objects that are set to not follow the frame still do.
And, with the latest update, the sound also disappeared.
Also I have some problems with scrolling
Build 281.0
Active objects coordinates were right but were being displayed in the wrong position (fixed layers, X coefficient=0 Y coefficient= 0).
Maybe it's an issue of the command "display center", because the display is positioned correctly but it seems that the camera isn't (fixed layers are not positioned correctly, backgrounds are removed before they leave the screen).
Build 281.2
Active objects are moving correctly, but I have problems with their coordinates (they move but do not change their coordinates as before).
Other items such as "Score Object" still have the same problem that had "Active objects" in the version 281.0
I isolated the problem, I think. I have a few objects on a layer that has x and Y coefficient of 0. The objects that are set to not follow the screen, scrolls, but those that have floow screen ticked in, does not.
I tried your fix out and still have a problem, but it seems that it's not a bug limited to a layer being x 0 y 0 as the object which is scrolling for me is on a moving layer but set to not follow the frame (it just positions it's y axis to match a background scene)
Which I find odd because the HUD of my game is set to not follow the screen also, why would this other active have problems?
So I believe the bug is related to more then just scrolling layers set to zero.
Yeah, I discovered that to. Would love a word from Clickteam on this, again, this is kind of a dealbreaker, can't make games if the scrolling doesn't work.
Basically if this isn't fixed we can't buy the product. We were about to purchase and then came to this thread.
Yeah, it's kind of a bummer, I haven't been able to start using Fusion for games yet.
I'm not sure I can reproduce this. Either I'm misunderstanding what you are doing or I might not have covered the property/feature combination that you are using (there are lots of combination with layer offsets, scrolling, scaling, object properties).
As soon as I can, i'll send you a sample file with the problem that I encountered
file sent ;)
mail subject: "SCROLLING BUG IMPORTANT"
Was there ever a fix of the scrolling issue? I have updated to Build R281.2 and the Coefficient does not work on my iPad, it does when testing the app in Fusion. Would love to hear how it's going! :)