Paralax/delta scrolling like movements on floors?
You know like in some fighting games how some floors have a weird parallax movement. I think in some engines, the floor BG sprite is like one whole sprite, but uses some delta/angle values and some stretching parameters to make it look that way when you move back/forward on the stage.
Is this something that can be done? I mean, I am familiar with regular parallax if certain backdrop objects are separated, and are moved backwards either +1, +2, or +3 based on how far back they're supposed to be. But what about certain tiles that use stretch/delta valeus to give the effect of larger sprites?
In other words instead of dealing with a bunch of '50 x 1', pixel high floor tiles at the bottom for the parallax effect, I would want like 1 whole floor object that gives the same effect to reduce the # of objects on the stage. This is what I am wondering about here.