I'm running IE 11 version 11.0.9600.16476 and still get the blank screen issue. Everything works fine in Firefox 27. In the console on IE 11 I get "Bug: uncompressed data size mismatch".
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I'm running IE 11 version 11.0.9600.16476 and still get the blank screen issue. Everything works fine in Firefox 27. In the console on IE 11 I get "Bug: uncompressed data size mismatch".
ah the all infamous Internet Explorer. Why doesn't Microsoft just give up that monstrosity of a browser lol.
And I guess that's why they are microsoft they just won't give up... even if their browse sucks so bad.
Yup, even when you are programming CSS everything looks BEAUTIFUL, until you test your website
on Monstener Exploder.
XD
Lol yeah, I wouldn't even care about IE except I know a lot of people still use it unfortunately.
Sorry for the delay answering.
Do you get the error in HTML5 development or HTML5 Final project?
No worries about the delay :) Actually, I couldn't get either one to work.
Okay well this is weird. I created a barebones project and now it works. So apparently it was something I was doing with my initial project that was breaking IE but somehow worked in Firefox. I really have no idea what that could be, if I can narrow that down I will let you know, but I have IE working right now. Sorry for wasting your time!
I'm going to try rebuilding my initial project from scratch and see what happens.
I should note that this was a Windows project and I had removed incompatible extensions and their events before trying to make it HTML5. Perhaps there was something lingering in the file from those? It was ultimate fullscreen and joypad objects, but I made sure all associated events were deleted before deleting the objects and saving.
Shawn,
You'r not wasting anybody's time. On the contrary, this is important stuff.
I have exactly the same problem. My HTML5 apps only work in Chrome and Firefox. I've been testing with clean apps with no results at all. Then I see some apps of our community members working on all browsers...
Now that you say you got an app working on IE, I am going to experiment a little more too.
In my case, I normally try with IE and Safari but neither work. Even Firefox is not as reliable as Chrome.
The explanation may be what I read somewhere (maybe in this forum, just donīt remember where):
Chrome and Firefox let some HTML5 "errors" pass, IE and Safari donīt.
Thanks cmpessoa! Yeah it is very strange. I guess my game also only sort of worked in Firefox. Firefox was ignoring the frame size in the HTML file so it would make the app the entire size of the open browser window and created horizontal lines breaking up the quick backdrop I had for the background. I thought something was certainly broken, but I used an iframe on another page to size it correctly and then it behaved normally. Since this was my first HTML5 experiment I wasn't entirely sure if it was actually broken entirely or not. But the compiled project was completely ignoring the frame size with the HTML file built by Fusion 2.5. Running the compiled HTML file or running it through an iframe didn't work at all in IE and that's when I decided to open up the console in IE and discovered the error message.
There's something going on with my file. Whether that's a certain set of events or remnants left behind somehow from incompatible extensions I have no idea. But still, the HTML file issue seems very odd when compiling the project.
All the guys with whom it does not work under IE or Firefox. Can you build your app in HTML5 Development (important), upload it on your server (might take longer, with all the sources), and post the links on this thread? This way I will be able to see the error message.
Thanks.
Francois,
I've uploaded an empty app for you to test.
It's only an empty frame with orange background color.
As any app I tried before, it works on Chrome and Firefox but it only gets a blank canvas on IE and Safari.
I already tried different options on app properties. None worked.
The link:
http://multimedia.delta40.com/apps/t...thtml5dev.html
Okay, here's the development build of my project:
https://dl.dropboxusercontent.com/u/...e_example.html
Doesn't load in IE for me, and Firefox it's the full size of the browser window instead of the actual frame size.
Also, pressing Esc is supposed to toggle a sub app as a pause menu, but when you press Esc, it pauses the game without the sub app appearing and pressing Esc won't unpause it. It works fine as a Windows exe. I'm not using the built in pause routine, I created my own from scratch that stops movement and animation while the sub app is supposed to be visible. Francois, if you need the mfa I'll PM a link for you. If there's a problem with sub apps, I can always just use a layer I toggle visibility on and off instead of the sub app.
Tested it and:
Chrome: Ok
FireFox: Same size as Chrome but with visible white traces dividing the background in tiles.
IE: Blank screen
Safari: Blank screen
Lost lots of trolls while testing. Sorry, couldn't avoid :-)
LolQuote:
Lost lots of trolls while testing. Sorry, couldn't avoid :-)
Well I recreated it in a new file and it works. I should also note that the original file I had been working on before I bought the HTML5 exporter. Maybe something weird happened in the transition. No idea.
OK, it seems that you are using a quite old version of the HTML5 runtime. Old versions had a lot of problems under IE.
Can you update to the latest version and try again? You will find a link to the latest version in the HTML5 Owners lounge forum.
This is a reminder : for newer products like Fusion 2.5, HTML5 you shoudl accept the automatic updates, we work a lot on the code to iron out the bugs.
Yeahh! :D
Thank you Francois!<3
Downloaded last HTML5 exporter version and tried an app. It now works in IE. Not in Safari yet. Will experiment more, later.
Never thought of this because I only bought the exporter a few days ago and installed the file provided. I was convinced that it was the last version ;)
Let's play now :pacman:
Okay I will download the latest version. I do have auto update on though but it was the default of every 2 weeks. I did a manual update check and it didn't download anything, said it was up to date. Any reason why my HTML5 wouldn't have updated as well? They compile fine now, but if it had auto updated after I had built my first project I would think it would have fixed it rather than it remaining broken. New ones work so maybe I happened to get an auto update and that's why they are fine for me now (other than my original broken project). I'm going to try compiling that broken project with the new update and report back.
At any rate, thanks for the tip Francois! :) I didn't even think to check the owner's lounge.
Update: I compiled the broken project after installing the HTML5 update from the owner's lounge and it still doesn't compile correctly. Not really worried about that, it was a simple test project and new HTML5 apps work, but thought I would let you know.
I have had 2 application that stopped working and would just crash. One time it worked when I went to bed but the next morning it did not. I did not close the app over night but that should not matter. The solution to both was just to copy the frames in to a new app and it fixed it. Nothing changed in the software other than the MFA file itself when I created the new app. I have just come to the conclusion that the core can get corrupt somehow. I don't know what causes it but if your having issues that are odd this may fix it as Shawn has found out.Quote:
Well I recreated it in a new file and it works. I should also note that the original file I had been working on before I bought the HTML5 exporter. Maybe something weird happened in the transition. No idea.
Also please make sure :
- That the "Run application offline" property is unchecked, this one can cause problems
- That the cache of your browser has been erased