Flipping Image without manual import, during game?
I'm going to try to have a game where it may consist of multiple sprite frames, so probably 100 something? So I want to condense the amount of sprites/images per character I add into an object.
Instead of manual flipping and adding the same sprites facing in the other direction, I was wondering if I can import all the sprite frames facing one direction only, and then program it to have them flipped, facing the other direction during game play? I tried using scale -1, but that just makes them invisible.
Flipping Image without manual import, during game?
This is a feature we definitely need, most competitor development environments have this feature.