1 Attachment(s)
Need Help with Optimization for Android
Hi guys
I have recently finished a game for Android that runs really well on many of the Android devices - it runs great on a Samsung S3. It has come to my attention that some of the older devices, such as some of the HTC, don't run the game as well. I'm running it at 32,000 colours and using the PMO object, so there are no fast loops, and I've tried to optimize my code with active/inactive groups as much as possible. I have 2 requests:
Can you please explain to me what things are happening that are using my memory resources and might be causing a slow down?
Can you tell me how I could optimize it further?
The more I understand what's going on, the better I will be at optimizing my future games. Also, not included in the file are the two music tracks, which are both very large WAV files that account for 99% of the games 30MB file size. Could that be adding to the slow down?
Thanks in advance for your help.
Simflare