Parallax Scrolling without relying on Layer Coefficients?
Besides relying on using a Parallax Object, or using a layers coefficient to scroll slower than the rest of the objects, is there an alternative to do parallax scrolling effect? I'm wondering because I may try to do an experiment on an idea that may consist of 64 pieces of 100x1 objects placed together to give the same effect as using the Parallax Object, but without the need, or requirement to have it. So if I went with the layers coefficient method, that would mean I'd have to use 64 layers with 64 different velocities to give the same effect.
My idea is to position all the 64 pieces of 100x1 line objects first on one single layer. Then manually move the pieces at different speeds based on the position/movement of the player, or players on screen to reduce the amount of layers needed for the same effect. Is this something that can be done?