Need some Advice for my App
Hey Clickers!
Im currently working on a game where the Character is falling down a really long way and has to evade certain objects and collect coins on the way.
I found a few problems on the way and would like to ask for help here:
(Just to give you an idea of how far i am atm --> i inserted 1 active player object, 2 active objects, 1 score + timer, backgrounds, scrolling camera, coins, movement as well as the normal physics engine)
1.
when i start the application, the character is falling down with about 70 gravity speed which is ok, but he is so damn hard to handle when pressing left and right (physics: 8direction movement). He falls down with a consistent speed when i press no button, but after pressing left or right he suddenly gets faster..
Questions now:
How do you change/stop the character (object) to go left and right like a drunk Relaxo, so that its really accurate and fast-paced?
How do you stop the small boost you get when pressing left or right? --------> (I tried the normal 8direction movement without physics and it worked just like i want it, but the character isnt falling ofc..)
2.
Everytime the character touches a coin, it should appear on the score +1.. how can i do that?
3.
i got the camera scrolling after the character in the middle. Thats the actual problem, too, cause you need some time to react in a falling down game and because the character is right in the middle of the screen, theres not enough time and place for reaction!
The question now: How do i put the camera + the character a bit more to the top to have enough time to evade incoming objects?
This is all for the moment, i'd be happy if you guys could help me with any of those issues! <3
Thank you!!