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Otimization question: Aways create VS Physics particle
Hello again my friends,
I have a question to do. I'm making a game that I will use physics...
But I want to simulate a sand falling....so, what is better performance:
- Create a event that aways create a sand as Active object that will fall....or create a particle physics object with this sand?
PS: Both will destroy particle at the end of animation.
PS2: Disregard the difference in the time of creation of particles in the attached file. (let's talk just about which would better optimization).
I attach a MFA example: Attachment 12479
Best regards!