Perfect collision detection for bullets
I've managed to avoid using Fastloops during my use of Clickteams products, until now.
Im creating a 2D sidescrolling shooter where you can shoot in 8 directions and the bullets that you shoot often travels fast.
Currently im using "Launch object" when im shooting, and the trajectory is traveling at a speed of 100 or even more which makes the collision detection with obstacles pretty bad (and sometimes even totally misses the target = going straight through).
I've been reading a bit about Fastloops before to fix these problems, but I've never really had use of em and now it seems that I REALLY need them in order for my trajectory collision to work flawlessly.
Is there any good example files that I can use for my problem? Been looking at different Fastloops-examples, but havent really found anything that resembles my situation.
What I need to know is how to shoot something in 8 directions using fastloops, where I also can alter the speed of the bullet and with perfect collisiondetection ofc.