Why does this happen just in HTML5? EXE the counters are fine. Looks like something is making the pixels become off on just the counters or distorted somehow.
Printable View
Why does this happen just in HTML5? EXE the counters are fine. Looks like something is making the pixels become off on just the counters or distorted somehow.
Are those counters in image or text mode? Are you sure the angle is exactly 0 (no physic movement behind them?)
They are images no text and the angle is 0. They are the only object that is doing this and like I said, it only happens when running the game in HTML5. EXE is fine and Android also. No physics is used in the game.
It does to me too. Flash and Android are OK, html5 is distorted.
I'm glad you chimed in. At least I'm not the only one. What could be the issue Francois?
I did not notice this on my game. Could it be because your Counter objects are positioned next to Active objects? Maybe try removing the Active objects just to see what it gives?
I tried moving the active next to the counters and didn't help:(
You should report the issue in the Bug Tracker, with an example file containing the problematic Counter objects. With that Francois will have an easier time solving this.
seems a pixel off, ya, just use a text based counter, you can't notice it on high res only on low res.
I never used a text based counter? Can you supply an example and can I use the same graphics that I'm using now?
A Counter of display type Text will use any font available on your system, like the String object for example. Check the object's Properties.
Ok, thank you.
I get this issue as well, just purchased the html5 exporter and it does this in my game also!
http://newkiegames.com/games/pc.html
Thanks for posting this. Yes I can see your counters are doing the same thing kreeddem.
Happens here too, whether I import a font by using the Picture Editor or by importing bitmaps (digits 0-9). It didn't happen to me earlier because somehow I was using an .mfa originating from MMF2.0 where the Counter was already created. If I drop a new Counter, the problem happens with that Counter only. In the app's resources folder I can see that the Counter's pictures look perfectly fine, no distorsion.
Was this bug introduced in a recent build? The problem does'nt happen in other runtimes: Win, Flash, iOS.
EDIT: Reported in Bug Tracker: http://bugbox.clickteam.com/issues/1682
Thank you for reporting it to bug tracker Oliver. This needs to be fixed.
Was anything figured out as of yet?
Bug found and corrected. I was drawing the images of the counters with an angle of 1 degree.
Thank you so much Francois. Any word on the next big update for F2.5 and the exporters?
Coming soon. Sending the C++ code of the editors to Yves tonight, so that he can merge the differences between him and me. Then add a few HTML5 properties, and we should be on the way.
Nice and thank you!