-
Platform Game help
Hello all,
I am working on a platform game that is a little pit different from tradition. I've done what I need to do one time but in a different IDE (construct 2) and I don't know if what I need is possible in Fusion.
I was wondering, is it possible to have something simulate a control for an active object. For example, the player doesn't have control of the active object because it is disabled but when the player mashes 'a' key it simulates the active object moving to the right. Or if the player mashes 'space' key then the active object jumps because the control was "simulated."
Is this possible? If so how do I do this???
Thanks all,
-
Nevermind I figured out a better way of doing it
-
Hey, I'm not sure why you switched over from Construct 2 but... I'm also not sure what you're talking about exactly, but I believe you're referring to the computer or programming moving the player for the player and disabling the player from controlling themselves.
If this is the case, and you're having issues with this, I'm assuming you're using the built-in platform movement, which is incredibly limited and nearly useless.
I would suggest installing the platform movement object and using that, as all of the movement is triggered in the events. I don't suggest ever using the default movement in any case. The platform movement object is an extension, and helps out with what you're trying to do a whole lot.
I made you an example if you'd like to see. https://www.mediafire.com/?4i90radxh9px3j1
-
I know this is going to sound terrible but where do I download that extension from and how do I install it? Or is there a tutorial on this???
-
You can download it through the extension manager located in Create new Object window > Click Manager button at top right
Now you'll be able to install all extensions for F2.5 :)
If it does not work make sure you refresh the list.